Destiny: The Taken King (or the game Destiny should have been)

Post by Patrick

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A few months ago I reviewed Destiny and didn’t think much of it. I didn’t like it. It felt like it had potential but it was lacking a lot of content and felt like a glorified beta version of a game. When The Taken King was announced and I started reading more of what it had to offer I started feeling cautiously optimistic. Characters were supposed to be more fleshed out, Nolan North came in to take over from Peter Dinklage, they were balancing multiplayer, making the random loot drops more frequent, there would be more variety in missions and just more content in general.

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After spending some time with The Taken King I have to say that I’m impressed by the changes Bungie have implemented. I wish this was the game they released originally. There’s more story, heart and character within the first 20 or so minutes of the Taken King than the entirety of Destiny 1.0. I still feel like there could be more content in the game, but this is a big step in the right direction. Bungie have done a good job implementing a lot of mysterious elements in the new area you unlock in the Taken King. The Dreadnaught. The Dreadnaught is interesting, but can get repetitive over time because it’s not really a huge area and it’s not really visually impressive like a planet can be. The thing is that even though the Dreadnaught isn’t as big as the other areas in the game it’s filled with secrets. You’ll find treasure chests scattered around the ship that require specific keys.

Bungie have done other things to keep people playing Destiny. One thing they’ve done is release quests that last 24 hours and that drop unique loot. To activate these quests there are a number of pre-requisites that are needed; usually these pre-requisites are unknown until these quests activate. Once the 24 hours are over, there’s no way to get these weapons until Bungie activates the quest again. This is a cool quest system to have but at the same time it kind of sucks for some of us because of the limited time these quests are active. It doesn’t tend to be a problem if you’re still in school but for someone who works (and is married) it takes a lot more effort to complete these quests so I end up missing a chunk of the game.

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The Crucible, the PvP mode of Destiny is still a lot of fun. With the Taken King there are more maps to fight in, so there’s a lot more variety which keeps things fresh for longer. The only problem with the Crucible is that if you don’t own a good shotgun or a good sniper rifle, chances are you’re not going to do well in it. That should be a pre-requisite for even joining the Crucible. Bungie are planning on re-balancing the weapons so the shotguns aren’t as powerful as they are now, but that update still hasn’t gone up. Another positive addition to the Crucible is a quest-line. Basically different challenges you have to complete while fighting in the Crucible that reward you with experience points and loot.

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The problem with Destiny right now is that the content is still limited. I’ve reached a point where I don’t need to play Destiny constantly. I play it a few times a week for an hour or two before switching over to something else. I’ve recently started playing it with friends and it’s a whole different experience than playing it with random people online. So that’s keeping things fresh for now. I originally would have never recommended Destiny to anyone, but with the addition of the Taken King that changes. The game still has issues, but it seems as though Bungie are listening to some of the criticisms the game has received and making the appropriate changes. Hopefully this lasts.

I highly recommend reading Kotaku’s investigation into what happened with the development of Destiny, as it sheds a lot of light on why Destiny launched with such lackluster content.

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